Game Design
Just a quick little log, I created pong.
Sources:
So I didn't actually use any art and didn't have the time to implement any sound so nothing to reference there, I only created box/circle sprites for the assets.
I did use lots of unity documentation on how things worked as I really felt out of my comfort zone at the start but now I feel much more confident.
I also have one mp4 thing in the assets whilst trying to make a bounce noise, dumb moment cos its mp3 not mp4 regardless the sound was made by myself in my mic and i didn't even use the sound so.
Features:
The basic game includes:
- Starting ball in random direction, at a random angle (within in a range though so it doesn't bounce like straight up)
- Reflects off walls correctly
- Reflects off paddles correctly
- Paddles move independently (W,S or upArrow, downArrow)
- There is graphics for the ball, paddles, top/bottom wall and a centre line
The extra features include:
- Ball reset after a player misses it (resets properly also)
- Paddles have bounds and don't do anything funky
- Scores are shown and easily seen and added correctly when either player scores
Unfortunately I didn't have time to implement any other features however I plan on trying to in my own time for practice.
Also some of my scripts are quite gross and I could have combined a few so it would be less confusing rather than a couple very similar ones. However since I'm very new to it all it wasn't the best but I now know what I should/shouldn't do next time.
- Leo (575641)
thanks :)
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