Enemies, Interaction and Puzzles


Assignment 3 - Week 10 - Enemies, Interaction and Puzzles

Enemies

Enemies have always been planned for Sir Axelot, right from the Game Concept I wanted to implement them in some area/s at some point. I have finally done so. Enemies in Sir Axelot resemble spiders that have only 6 legs which use A * pathfinding to move toward the player. In essence this is searching nodes and calculating the shortest distance required to reach a target, this path can change depending on the position of the target and can be adjusted automatically. This basically means the algorithm is searching for the shortest path between a start and end point.

Here is an example of the spiders movement and its particle effect when its killed

Interaction

For interaction in Sir Axelot, the only things the player really interacts with is the platforms. Yet, because of this I have added things such as lighting changes and signs that help the player interact better. This basically means making the interaction the player has with the world slightly more intuitive and more seamless. This is a bit different from the traditional interaction within games yet more of a side effect to the interaction which helps the player.

Interaction between the players' movement and lighting change
Interaction the user has visually in order to help them figure out which way to go

Puzzles

Puzzles are one of the key things in sir Axelot. Most are quite similar yet the difficulty is hard throughout. Puzzle is what makes this game hard as the player must not only figure out where they have to go and what path to take sometimes, but also how to do so while making use of the mechanics. There is also a big mental puzzle, which is trying to figure out why you are still playing the game after falling again and again.

Feedback

This is coming together so well, honestly you could totally release this now and be done with it. Spider working well, maybe chuck in some particle effects when you kill it.

Very appreciated, implemented a particle effect right after this feedback! 

The spiders are cool but at the moment they feel a bit less like a threat and more like a minor inconvenience (which might be what you're going for), but that might just be because I can't see my health getting decreased. I feel like they would be a lot spookier if they were a bit faster too! The feeling of the game is really starting to come together and I think it's a super neat interpretation of the rage inducing physics platformer genre :)

Super encouraging and I am planning to add health very soon so there will be more consequence and hopefully bring a scarier aspect to the spiders. The speed idea is good also, thinking changing it based upon how close you are to the exit or something as such (closer to exit = faster), or just making them speedier in general.

Overall, I am super happy with how its looking and the main part of the game should completed soon!

Files

Sir8.zip Play in browser
Sep 24, 2021

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