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Sir Axelot
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Documentation and User Guide
October 17, 2021
by
Leo Headley
Documentation and User Guide Comparison of original game concept and final game Sir Axelot was largely inspired by the concept of getting over it, a high risk/reward game where you have to be precise...
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Polish and UI
October 10, 2021
by
Leo Headley
#Progress Devlog
Assignment 3 - Week 12 - Polish and UI Polish and UI Recently I have added a few elements that help with the polish in Sir Axelot. Firstly I added a particle system to the spiders death a little while...
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Game Testing
October 07, 2021
by
Leo Headley
Feedback form for game testing Loading…...
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Presentation / Graphics
October 03, 2021
by
Leo Headley
#Progress Devlog
Assignment 3 - Week 11 - Presentation / Graphics Presentation The presentation of Sir Axelot has been very consistent throughout its development. The original idea was to stick to a pixelated style, s...
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Enemies, Interaction and Puzzles
September 26, 2021
by
Leo Headley
#Progress Devlog
Assignment 3 - Week 10 - Enemies, Interaction and Puzzles Enemies Enemies have always been planned for Sir Axelot, right from the Game Concept I wanted to implement them in some area/s at some point...
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Level Blocking
September 19, 2021
by
Leo Headley
#Progress Devlog
Assignment 3 - Week 9 - Level Blocking Level Blocking The main goal in Sir Axelot is to climb your way to the top of a challenging map. This makes level design crucial to the functionality of the game...
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Player Movement
September 12, 2021
by
Leo Headley
#Progress Devlog
Assignment 3 - Week 8 - Player Movement Player Movement Currently the only form of movement in "Sir Axelot" is using the players axe (or what's left of it) to navigate themselves upwards and progress...
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Game Concept
August 29, 2021
by
Leo Headley
1
Working Title Sir Axelot Concept Statement Embark on a fateful journey accompanied by only your red feather and trusty axe. Climb your way to the peak of the treacherous tower on top of a mountain in...
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