Tutorial 3 Devlog
KIT207 Portfolio » Devlog
NavMesh:
NavMesh in a feature in Unity which allows someone to create an AI character (an agent) and allow it to navigate terrain, where and how it moves can also be edited.
Above is what NavMesh on terrain looks like (I stole Ian's image and my NavMesh just looks way messier haha)
For the portfolio during this tutorial we were required to instantiate AI characters with NavMesh using raycasting. Raycasting detects collisions between two points and can be used for a whole range of things, but for this we are checking where the players mouse is in reference to the ground and spawning characters there. We were also required to have those characters chase the player character.
Instantiation:
As you can see, where I click, enemies will spawn. I accidentally made them multiply rather than just creating one but oh well, more chaos HAHAH
Player Tracking:
It was hard to fit a short enough gif to see the enemy tracking the player here and I had to decompress the heck out of it but this gif does a decent job of showing this.
KIT207 Portfolio
A collection of Dev-Logs for KIT207
More posts
- Tutorial 5 DevlogAug 31, 2022
- Module 5 DevlogAug 14, 2022
- Module 4 Devlog (Game Ideas)Aug 08, 2022
- Module 4 Devlog (Simple Game)Aug 08, 2022
- Module 3 DevlogAug 02, 2022
- Tutorial 2 DevlogAug 02, 2022
- Module 2 DevlogJul 26, 2022
- Tutorial 1 DevlogJul 20, 2022
- Module 1 DevlogJul 19, 2022
Leave a comment
Log in with itch.io to leave a comment.